![]() Therefore simply right-click on the layer mask and click on "Apply Layer Mask". ![]() If the exported texture does not have the alpha channel or you believe the result looks wrong, you can always apply the layer mask before exporting the texture. So pasting the created single-layer window texture and single-layer alpha texture into a new file/project and only do the merging of layers and masks there. Please note that you get the best results and avoid any issues beforehand if you work with separate files. It should have transparency according to the alpha you created before. To verify the exported texture is correct, you can just open the file with GIMP again.In the "Export as DDS" dialogue just set the compression to "BC3 / DXT5" and mipmaps to "Gnerate mipmaps". To export this layer as a dds texture with alpha, make sure it is selected and open the "Files" menu, select "Export As.", rename the file (don't miss to change the extension to ".dds") and select the location where you want to save it, and press "Export".This will basically paste the copied alpha texture to the mask of your window texture. Right-click on that or open the "Layer" menu and click on "Anchor Layer". Now paste the alpha texture from clipboard by either pressing CTRL + V or click "Paste" from the "Edit" menu. Select the window texture layer again and do a single left-click on the previously created mask preview (the small box should have a white frame now to show it's active).Now copy the texture to the clipboard with CTRL + C or click "Copy" from the "Edit" menu. Press CTRL + A or click "All" from the "Select" menu. You should see a little white box right next to the layer preview. Chose to initialize the mask with "White (full opacity)" option (tbh, it doesn't really matter what you select here but let's keep it simple). Right-click on the window texture layer or select the layer and go to the "Layer" > "Mask" menu and click on "Add Layer Masks.".Again, create "New from Visible" and either put the layer to the very top or copy/move it to the new image/project you started (see step 4). Now make the alpha texture visible again, make sure it's not covered by the newly created layer or any other window texture layer.Move that new layer to the very top or into a new image/project (for ease of use). Now right-click on any layer or go to the "Layer" menu and click on "New from Visible". Make sure all window texture is visible and the way you want it.Disable the visibility of the alpha (here groups are the most practical thing because it's just one click).Paint/create the alpha texture (same as window texture: can be multiple layers in or outside of a group).Paint/create the window texture (could be multiple layers in or outside of a group).May I chime in with a full GIMP approach here!? Due to lack of time, it's just a text tutorial and just one of at least two workflows I know of:
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